Escape the Worlds Is Here!

Build a loyal customer base and maximize return rates with Escape the Worlds! 

Concept of the game

Escape the Worlds is a first-of-its-kind multi-world VR escape room featuring 10 unique worlds filled with 🧩 puzzles, 🔍 exploration, and 🤝cooperative adventure.

  • ⏱️ Each world takes 15–45 minutes, depending on players’ VR and puzzle-solving experience.
  • 🌍 6 worlds are available at launch, giving you a strong reason to invite guests back at least once, perfect for building return visits from day one.
  • 🌍 4 more worlds are coming soon, including 🔒 2 secret worlds to add mystery and exclusivity.
  • 👥 Supports 2 to 8 players (recommended: 4–6 players for best balance and engagement).
  • 👥 The game won’t launch for fewer than 2 players due to its cooperative nature.

💬 How to Talk About the Game

Help your customers understand what makes Escape the Worlds special:

“Imagine inheriting an old house and discovering a mysterious new door in the attic — stepping through it transports you to incredible new worlds full of puzzles and adventure. You and your friends must work together to uncover the secrets behind each world and find your way back. With 10 unique worlds to explore and two secret ones to discover, every visit offers a fresh challenge and exciting stories.”


Encourage your guests to see this as a multi-visit experience with the help of the Game Masters card, rewarding them for returning with loyalty cards and potential rewards of your choice.

Useful Materials & Links

To help you launch and sell Escape the Worlds effectively, we recommend using:

💳 Loyalty Card System 
Encourage repeat visits and grow your loyal customer base.

  • Game Masters mark only the worlds players have fully completed.
  • Reward the players for returning—choose a system that fits your business best (e.g., discounts for the next set of worlds, a free session for the last secret worlds).

We provide a ready-to-use loyalty card template, but you’re more than welcome to customize it or create your own to perfectly fit your venue’s style.

👀 Game Master Card
Help your GMs to present/sell experience to the customers.

  • Visual cues to describe each world in detail.
  • Screenshots of main locations to assist guests with visualizing the journey ahead.

We highly recommend printing this card and placing it at reception or wherever your GMs greet players.

Links to helpful materials:

Session Launch Recommendations

🚀 Always start from the beginning, in case of first-time players.
New players must begin their journey in the Underwater world. As it differs from the other, specifically developed to ease players smoothly into the experience, with each new world increasing in difficulty and variety, ensuring the journey stays fresh.

🚫 Do not allow players to choose individual worlds.
Escape the Worlds is designed as a sequential adventure, not a menu of separate games up for choice. The world order is fixed and intentionally structured to build immersion and progression.

By not following the structure, you will break the intended experience and undermine the return-visit strategy built into the game.

🔄 Continue where players left off.
For returning groups, launch the game from the world they did not have a chance to complete fully, or the next in line. Use the Game Master’s card or the loyalty card system to help them pick up right where they left off.

Difficulty Settings (selectable at session launch and can be changed during the game):

  • 🟢 Easy – 💡 Hint system available, and ✨ puzzle-critical objects are highlighted. Players can manually request hints near puzzles (from subtle to direct).
  • 🟡 Medium – ❌ No hints, but ✨ puzzle-critical objects are highlighted.
  • 🔴 Hard – ❌ No hints, ❌ no highlights. Full immersion and challenge.

🔑 Improved auto-respawn of quest objects
In previous releases, when players collected several objects in one spot and then ventured off, those items would reset to their original locations, leaving players confused and frustrated when they couldn’t find them in the place they left them.

In Escape the Worlds, this issue has been resolved. Based on extensive playtesting, we’ve identified intuitive safe zones—such as tables—where players naturally tend to place objects. Items left in these zones will no longer auto-respawn. Additionally, if a player places an item down intentionally at a short height (i.e., not dropped from hand to the ground), the object will also remain in place.

We’ve also added a command in the Admin Panel that allows Game Masters to manually respawn objects to their original starting positions in case the auto-respawn does not trigger.


🎨 Graphics Settings
Graphics quality can be adjusted before or during the session for the best performance based on your setup.

❓ If you have any questions, want personalized promotional advice, or need support, your ARVI VR account managers are here to help. Don’t hesitate to reach out!


✍️ Authored by Bohdana Savchuk